High-detail lore-friendly police interceptor based on the Gallivan TStudio Police Polballer8, built for FiveM.
Subscription Disclaimer:
Included in the TStudio Foundation (Apex), there is no need to purchase this standalone if you have the subscription already.
Highlights:
🚨 Non-ELS lighting (server-friendly, no client ELS dependency)
🏙️ Lore-friendly model
🎨 2K liveries (quality balanced for performance)
🔧 90+ customization options via modkit/extras (no custom menus required)
⚙️ Universal consistent parts to match fleet (lightbars, antennas, consoles, cages, tags, callsigns)
⚡ Optimized assets: full LODs, tuned polycounts, compressed textures
💥 Rockstar-style dirt/crash mapping
🔢 Callsign system: 10-digit, editable, colorable callsign system
🚦 Lightbar: 5 lightbar options, 3 arm attachments, ALPR attachments, slicktop/undercover
🎨 Two-tone paint independent of livery (single/two-tone supported)
🛡️ Departments & liveries: LSPD, MRPD, LSSD, SAHP
🏷️ Unit tags (3): Supervisor, Command, Gang Unit, K9
💻 Interior loadouts: 2 console/radio/laptop setups, dash camera, rifle/shotgun racks
🛡️ Exterior options: 5 bumper guard options, 4 trunk loadouts, partition (glass/net cage)
📡 Antenna arrays: 7 variants (regular/specialist/tactical wobble)
🎛️ Native UX: Labeled extras/mod categories for quick toggles
📚 Livery templates + install guides included (easy to brand for your departments)
Installation:
Add any TStudio vehicle resources to your server's resources folder inside a folder called [tstudio_vehicles]:
-- Ressources
---[tstudio_vehicles]
---- tstudio_aveh_liveries
---- tstudio_aveh_metadata
---- tstudio_polballer8
ensure [tstudio_vehicles] in your server cfg.
Use a customization menu to configure lightbars, liveries, ALPR, cages, consoles, antennas, trunks, tags, etc in game.
Developer Details/Shared Mod Parts/File Sizes
📦 Gallivan TStudio Police Polballer8 (tstudio_polballer8)
File Sizes:
tstudio_polballer8_hi.yft: 3.1MB
tstudio_polballer8.yft: 2.6MB
tstudio_polballer8.ytd: 0.9MB
tstudio_polballer8+hi.ytd: 1.8MB
90 yft mod parts: 3.9MB total, < 0.6MB each
Model Polycount:
L0: 116,112
L1: 39,569
L2: 18,854
L3: 9,928
L4: 2,824
Mod Parts Polycount:
L0: Max 9,544
L0–L2 included for all mod parts
Textures:
ytd Resolution: Max 2048x512
ytd Texture count: 23
Test on Showcase
